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Army aim score
Army aim score





army aim score army aim score

Sunk enemy ships: sinking enemy ships results in.This score is capped at 1000 and decays by 10 each month. Bombing: every point of damage against enemy buildings from strategic bombing missions or nuclear bombs is worth 0.05 war score (or 5 war score per entire building).If multiple countries take part on either side of the battle, the score of that side is split proportionately between them according to the actual damage dealt by each one. This score is independent and additional to the score from actually capturing the province described above. A country unsuccessfully defending a regular province only gets 3 * 1 * 30% * 20% = 0.18 war score. For example if the Soviet Union attacks Berlin and loses the battle, it will get 3 * (1 + 0.2 * 50) * 20% = 6.6 war score, while Germany receives 3 * (1 + 0.2 * 50) * 30% = 9.9. The defender only gets 30% of this score and the loser only gets 20% (stacking multiplicatively). Combat: fighting any battle that lasted at least 48 hours is worth 3 * (1 + 0.2 * ).If a province gets captured and recaptured multiple times, war score is awarded each time. a normal province is worth 0.2, but Berlin (50VP) is worth 2.2. Capturing enemy-controlled provinces: 0.2 * (1 + 0.2 * ).The score is tracked against each enemy country individually, but only the aggregate is shown. It is the relative amount of war score it earned compared to all countries fighting on the same side. War participation is a measure of a country's contribution to the war effort. Conversely, minor nations may be forced to surrender after all their major allies capitulate even though they themselves did not fall.Ĭountry that wins the war will get 50% of stockpile and land units of the capitulated country's equipment. Countries will not surrender less than seven days after the war started even when capitulated, to give them time to join a faction for this purpose. If the country is fighting alongside major allies, the war will not be over until they are defeated. If any allied troops were present, they will have to escape through the now enemy-controlled land.Ĭapitulation does not necessarily mean instant defeat for a country. The capitulating country loses control of all owned provinces contiguous with its capital and all its troops there. If an enemy holds the capital, they get a 50% bonus and an extra 150 war score for the purpose of this selection. When a country crosses the surrender limit, it capitulates to the country that dealt the highest war score (see below) against them. The surrender limit can usually not go below 20%, the only exception being Japan when losing Okinawa and Iwo Jima, having less than 40 ships, and getting hit by two nuclear bombs. Some national spirits can affect the surrender limit too, most notably France's Disjointed Government national spirit ( -50%). The limit is 80% by default but war support below 50% will decrease it by up to -30%, setting up collaboration governments can decrease the surrender limit up to -30% as well. The War Summary screen shows progress towards the surrender limit for each individual nation involved in the conflict.Ĭapitulation occurs when a country at war loses control of more victory points of its owned core territory than its surrender limit. Air wings are not led by commanders but may generate skilled pilots, called aces, who may give bonuses.Ĭapitulation and defeat Air warfare is performed by air wings containing airplanes, who may compete over the air superiority in a certain strategic region with the enemy, bomb enemy factories, airfields and infrastructure, provide close air support for land divisions and attack ships that are either docked or on active missions. Fleets are led by Admirals, which can provide bonuses depending on rank and skill.Īir warfare Main article: Air warfareĪir warfare is warfare in the air. Naval warfare is performed by fleets containing ships, who may compete over the naval superiority in a certain naval strategic region as well as interrupt enemy convoy activity and defend friendly convoy activity. Naval warfare Main article: Naval warfare The respective mapmode may either be accessed with the button on the bottom right corner or the F1 keyboard shortcut. Five armies can be led by a Field Marshal. Each commander can effectively deal with 24 (72 when using an Area Defense Order, 30 with Skilled Staffer Divisions. Divisions form an army together which may be led by a commander. Land warfare is performed by divisions, subdivided into Brigades.







Army aim score